Tuesday, 12 May 2009

(WIP) - Crypt

Heres the almost complete Crypt! it's just missing a few gravestones and more cobwebs in other various areas.








P.S. You guys reckon its eerie enough? I think the lighting in the Crypt is perfect!

Monday, 11 May 2009

(WIP) - Sewer

Heres a quick video walkthrough ofthe Sewer level, its almost compelte now just missing minor touches.

(WIP) - Church

It has been a hectic few weeks with the HND project so I’ve been literally too busy to post updates. I hope that there are not too many issues to contend with and I can make efficient use of the time available to finish the remaining work.

Here is a video of the beginnings of the proposed expansion, a little reference from the single-player game to kick things off and then a quick visit inside the Church.

The Church is not fully complete just yet, I’m happy with the layout and architecture, possibly could do with a side door but there needs to be more clutter, decals and wounded rebel fighters. The rebel fighters will tell the player that the combine are on their way and then the shit hits the fan.

Combine blast through the Church and chase the player, forcing them to retreat to the Crypts. The level transitions perfectly to Vern’s Crypt, however, the AI becomes instantly disabled. I do not know what causes that error or how to fix it within hammer but by using the console command: ai_disable "0" should fix the problem in game.

The video’s audio and picture are not perfectly synchronised (possibly due to the original file being over 10 GB) so accept my apologies there.

Also below the video is the Visio diagram for the Lost Cost Church. Just as an example.



Photobucket

Sunday, 10 May 2009

(WIP) - Crypt / Sewer

Heres a video of the level I did, ignore the water for some reason certain areas like to dissapear O.o

(WIP) - Sewer

First section of the Sewer (unfinished but still looks good)

(WIP) - Crypt / Sewer

Heres a two shots of the area of the map which connects the Crypt to the Sewer.

Crypt to Sewer -


Sewer to Crypt -


The Crypt is pretty much done geometry wise, all it needs now it detail for example wall displacements to make it look rugged and cracks on wall edges and then the typical cobwebs etc

Saturday, 9 May 2009

(WIP) - Sewer Plans

OK here are the Sewer plans:

Sewer Upper Floor -
In this plan the end of the tunnel towards the right of the map leads to the Large Square room above it on the bottom floor plan!


Sewer Bottom Floor -

Wednesday, 6 May 2009

(WIP) - Floor Plans

Ok heres a few floor plans I created for the assignment:

Church Exterior -
Not gone into too much detail as I'd have been doing it for ages.


Crypt Top Floor -
Very basic I know, but theres noting else on the upper floor.


Crypt Bottom Floor -
The plan could do with gravestones being added, may do this later if required.


I still need to create plan for the sewer yet so I'll just add it in later

Tuesday, 5 May 2009

(WIP) - Crypt

Here's the Crypt I'v been building so far:






Don't get me wrong its not brilliant, it needs re-texturing since I've used the same few throughout, needs some detail some clutter of sorts wheter it be bricks or misc items.

Monday, 4 May 2009

(WIP) - Crypt

Here is a digram showing the full proposed "Crypt" leading to the Sewer entrance.

Saturday, 2 May 2009

(WIP) - Chruch

Ok to be usefull I decided to convert the Church from the final stage of Ravenholm into a playable area, btw this was no easy task!

The whole of the interior needed rebuilding and walls editing, its taken hours to get to the stage I have. Anyway it's now ready to have amore complex interior, the only things left to do is add another floor and create windows that are open, heres some shots I took of it:

Re-textured Church exterior -


Main Entrance view -


Rear hallway view -


Side view -


Those shots are quite dark (dunno if its my comp) but I'll email the map I have so far.